MsgSend(), MsgSend_r()
Send a message to a channel
Synopsis:
#include <sys/neutrino.h>
long MsgSend( int coid,
const void* smsg,
size_t sbytes,
void* rmsg,
size_t rbytes );
long MsgSend_r( int coid,
const void* smsg,
size_t sbytes,
void* rmsg,
size_t rbytes );
Arguments:
- coid
- The ID of the connection to the channel to send the message on, which you've established by calling ConnectAttach() or one of its cover functions, such as name_open() or open().
- smsg
- A pointer to a buffer that contains the message that you want to send.
- sbytes
- The number of bytes to send. This number must not exceed SSIZE_MAX, or the function will fail with EOVERFLOW.
- rmsg
- A pointer to a buffer where the reply can be stored.
- rbytes
- The size of the reply buffer, in bytes. This number must not exceed SSIZE_MAX, or the function will fail with EOVERFLOW.
Library:
libc
Use the -l c option to qcc to link against this library. This library is usually included automatically.
Description:
The MsgSend() and MsgSend_r() kernel calls send a message to a process's channel via the connection identified by coid.
These functions are identical except in the way they indicate errors. See the Returns section for details.
The number of bytes transferred is the minimum of that specified by both the sender and the receiver. The send data isn't allowed to overflow the receive buffer area provided by the receiver. The reply data isn't allowed to overflow the reply buffer area provided.
The sending thread becomes blocked waiting for a reply. If the receiving process has a thread that's RECEIVE-blocked on the channel, the transfer of data into its address space occurs immediately, and the receiving thread is unblocked and made ready to run. The sending thread becomes REPLY-blocked. If there are no waiting threads on the channel, the sending thread becomes SEND-blocked and is placed in a queue (perhaps with other threads). In this case, the actual transfer of data doesn't occur until a receiving thread receives on the channel. At this point, the sending thread becomes REPLY-blocked.
Priority inheritance and messagesin the Interprocess Communication (IPC) chapter of the System Architecture guide.
MsgSend() is a cancellation point for the ThreadCancel() kernel call; MsgSendnc() isn't.
Blocking states
- STATE_SEND
- The message has been sent but not yet received. If a thread is waiting to receive the message, this state is skipped and the calling thread goes directly to STATE_REPLY.
- STATE_REPLY
- The message has been received but not yet replied to. This state may be entered directly, or from STATE_SEND.
Returns:
The only difference between MsgSend() and MsgSend_r() is the way they indicate errors:
- MsgSend()
- If an error occurs in MsgSend() itself, the function returns -1 and sets errno to a value from the Errors section. If the receiving thread calls MsgError() to unblock the sending thread, MsgSend() returns -1 and sets errno to the value passed to MsgError().
- MsgSend_r()
- If an error occurs in MsgSend_r() itself, the function returns the negative of a value from the Errors section. If the receiving thread calls MsgError() to unblock the sending thread, MsgSend_r() returns the negative of the value passed to MsgError(). MsgSend_r() does NOT set errno, even on success.
Any other return value is the status from MsgReply*().
Errors:
If the message passing itself failed, the errors include the following:
- EBADF
- The connection indicated by coid is no longer connected to a channel, or the connection indicated by coid doesn't exist.
- EFAULT
- A fault occurred when the kernel tried to access the buffers provided. This may have occurred on the receive or the reply.
- EINTR
- The call was interrupted by a signal.
- ESRCH
- The server died while the calling thread was SEND-blocked or REPLY-blocked.
- ESRVRFAULT
- A fault occurred in a server's address space when the kernel tried to access the server's message buffers.
- ETIMEDOUT
- A kernel timeout unblocked the call. See TimerTimeout().
If the message passing succeeded, but the server called MsgError(), the error code can be whatever the server wants it to be.
Classification:
Safety: | |
---|---|
Cancellation point | Yes |
Signal handler | Yes |
Thread | Yes |