Graphics
These guides and references explain how to use graphics.
Gestures Library Reference
How to determine what sort of gestures someone is using to interact with an application.
Image Library Reference
How to write applications that render images using the libimg library.
Input Events Library Reference
How to receive and process events from input devices.
OpenWF Display Configuration Developer's Guide
Explains how to modify and build the Wfdcfg library for your display hardware.
Screen Graphics Subsystem Developer's Guide
Brings together modern graphics, and user interface (UI) technologies and provides a platform for applications built with HTML5, Elektrobit GUIDE, Crank Storyboard, Qt and native (e.g., OpenGL ES) code.
Video Capture Developer's Guide
Explains how to use the video capture framework to capture frames from a video input source.
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