screen_destroy_context()
Graphics and Screen4.0 (8.x)Screen Graphics Subsystem Developer's GuideAPIProgrammingUtilities
Terminate a connection with Screen
Synopsis:
#include <screen/screen.h>
int screen_destroy_context(screen_context_t ctx)
Arguments:
- ctx
- The connection to Screen that's to be terminated. This context must have been created with screen_create_context().
Library:
libscreenDescription:
Function type: Immediate Execution
This function closes an existing connection with Screen; therefore this context can no longer be used. The context is freed, along with any locally allocated resources. All render targets associated with this connection are destroyed. All events that are waiting in the event queue and any pending asynchronous commands are discarded. This operation doesn't flush the command buffer.
Returns:
0
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