About this Guide and Reference
Graphics and Screen4.0 (8.x)Video Capture Developer's GuideAPIProgramming
The video capture framework provides applications the ability to capture frames from a video input source. These frames can be passed to a graphics component such as Screen for display.
To find out about: | See: |
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How to use the video capture API | Using Video Capture |
The video capture header files and libraries | Header files and libraries |
The tasks required to capture video | Implementing video capture |
A sample program you can use as a reference | Sample video capture program |
Arrays used for video capture and the properties that can be applied to them | Properties applied to arrays |
Video capture contexts | Contexts |
Dynamically allocated and statically allocated video capture buffers | Buffers |
Configuring your video capture implementation for different platforms | Platform-specific considerations |
How to enable the Video Capture manager | Video Capture Manager |
The video capture API | Video Capture API (capture.h) |
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