Platform-specific considerations
Graphics and Screen4.0 (8.x)Video Capture Developer's GuideAPIProgramming
Video capture may require adjustments to accommodate how different hardware platforms handle tasks such as buffer allocation.
Different hardware platforms handle tasks differently. To accommodate these differences, you may need to make adjustments to how your system handles video capture.
For example, we found that on some boards an unstable capture link could cause
apparently random system crashes:
- The capture buffers are allocated by the WFD driver, which usually allocates buffers with the size specified by the application.
- Some synchronization data could be lost due to the unstable link, which causes the hardware to write data beyond the buffer boundary, with suprising results.
For more information about buffer properties, see Destination buffer
properties.
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