Receiving a pulse message

Receiving a pulse is very simple: a tiny, well-defined message is presented to the MsgReceive(), as if a thread had sent a normal message. The only difference is that you can't MsgReply() to this message—after all, the whole idea of a pulse is that it's asynchronous. In this section, we'll take a look at another function, MsgReceivePulse(), that's useful for dealing with pulses.

The only "funny" thing about a pulse is that the receive ID that comes back from the MsgReceive() function is zero. That's your indication that this is a pulse, rather than a regular message from a client. You'll often see code in servers that looks like this:

#include <sys/neutrino.h>

    rcvid = MsgReceive (chid, …);
    if (rcvid == 0) {   // it's a pulse
        // determine the type of pulse

        // handle it
    } else {            // it's a regular message
        // determine the type of message

        // handle it
    }