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3D Graphics: Adding a New Dimension to Your Embedded System




February 2007
8 pages
3D Graphics: Adding a New Dimension to Your Embedded System

As a vendor-neutral, multi-platform API, OpenGL ES lets developers reuse 3D code in new projects or across an entire product family. An OpenGL ES application can run on multiple graphics chips and operating systems; it can also migrate from a low-cost system that uses software rendering to a more expensive system that uses a 3D acceleration chip. Better yet, code developed in OpenGL ES can subsequently migrate to a high-end system that uses full OpenGL.

Contents

An Emerging Standard — Low-risk 3D — High-End Graphics, Low-End Hardware? — Techniques for Minimizing Memory Footprint — Techniques for Maximizing Graphics Performance — With or Without Windows? — Techniques for Combining 2D and 3D — Managing Failure Conditions — Ease of Access [+]





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Author
Paul Leroux
paull@qnx.com

Paul Leroux

Paul Leroux is an award-winning writer, technology analyst, and public relations manager. He has been with QNX Software Systems for more than 20 years, where he is particularly valued for his knowledge of the embedded industry and for his ability to explain complex technical issues to both specialists and non-specialists.

Leroux maintains the blog On Q, which he describes as "a personal mashup of QNX, cars, embedded systems, M2M, and photography."

When he is not writing whitepapers or blogging, Leroux is an avid snowshoer and wildlife photographer. He holds a B.A. and an M.A., both from Concordia University in Montreal.


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