Reply to client with a message
#include <sys/resmgr.h> int resmgr_msgreplyv( resmgr_context_t *ctp, struct iovec *iov, int parts );
Use the -l c option to qcc to link against this library. This library is usually included automatically.
The purpose of using resmgr_msgreplyv(), instead of using MsgReply() is that resmgr_msgreplyv() supports endian-swapping of standard resmgr message types, whereas MsgReply() doesn't. The function resmgr_msgreplyv() is a cover for msgreplyv() and performs the exact same functionality. The resmgr_msgreplyv() kernel call replies with a message to the thread identified by ctp->rcvid. This function is called by the server to reply back to the client. The client thread must already be in state REPLY. The thread being replied to must be in the REPLY-blocked state. Any thread in the receiving process is free to reply to the message; however, it may be replied to only once for each receive.
You can fill the client's reply buffer as data becomes available by using resmgr_msgwrite() and resmgr_msgwritev(); however, you'll need to use the resmgr_msgpeply() or resmgr_msgpeplyv() at some point to unblock the client.
The function whose name contains the “v” suffix is the multipart message version for the function.
The data is taken from the array of message buffers pointed to by iov. The number of elements in this array is given by parts. The size of the message is the sum of the sizes of each buffer.
The number of bytes transferred is the minimum of that specified by both the replier and the sender. The reply data isn't allowed to overflow the reply buffer area provided by the sender.
The data transfer occurs immediately, and the replying thread doesn't block. There's no need to reply to received messages in any particular order, but you must eventually reply to each message to allow the sending thread(s) to continue execution.
It's quite common to reply with two-part messages consisting of a fixed header and a buffer of data. The resmgr_msgreplyv() function gathers the data from the buffer list into a logical contiguous message and transfers it to the sender's reply buffer(s). The sender doesn't need to specify the same number or size of buffers. The data is laid down filling each buffer as required. The filesystem, for example, builds a reply list pointing into its cache in order to reply with what appears to be one contiguous piece of data.
None. In the network case, lower priority threads may run.
If an error occurs, -1 is returned and errno is set.
resmgr_msgwrite(), resmgr_msgwritev(), resmgr_context_t, resmgr_msgread(), resmgr_msgreadv(), resmgr_msgwritev(), MsgWrite(), MsgReplyv(), MsgReceive(), MsgReceivev(), MsgReply(), MsgSend(), MsgSendv()
“Layers in a resource manager” in the Bones of a Resource Manager chapter of Writing a Resource Manager
Resource Managers chapter of Getting Started with QNX Neutrino