Receive a pulse on a channel
#include <sys/neutrino.h> int MsgReceivePulse( int chid, void * pulse, int bytes, struct _msg_info * info ); int MsgReceivePulse_r( int chid, void * pulse, int bytes, struct _msg_info * info );
Use the -l c option to qcc to link against this library. This library is usually included automatically.
The MsgReceivePulse() and MsgReceivePulse_r() kernel calls wait for a pulse to arrive on the channel identified by chid and place the received data in the buffer pointed to by pulse.
These functions are identical, except in the way they indicate errors; see the Returns section for details.
The number of bytes transferred is the minimum of that specified by both the sender and the receiver. The received data isn't allowed to overflow the receive buffer area provided.
|The pulse buffer must be big enough to contain a pulse. If it isn't, the functions indicate an error of EFAULT.|
If a pulse is waiting on the channel when you call MsgReceivePulse(), the calling thread doesn't block, and the pulse is immediately copied. If a pulse isn't waiting, the calling thread enters the RECEIVE-blocked state until a pulse arrives.
If multiple pulses are sent to a channel without a thread waiting to receive them, the pulses are queued in priority order.
|The thread's effective priority might change when it receives a pulse. For more information, see “Priority inheritance and messages” in the Interprocess Communication (IPC) chapter of the System Architecture guide.|
On success, MsgReceivePulse() and MsgReceivePulse_r() return 0 to indicate that they received a pulse. When a pulse is received:
|Don't reply to a pulse.|
|STATE_RECEIVE||There's no pulse waiting.|
The only difference between MsgReceivePulse() and MsgReceivePulse_r() is the way they indicate errors. On success, they both return 0.
If an error occurred:
MsgDeliverEvent(), MsgReceive(), MsgReceivePulsev(), MsgReceivev(), MsgSendPulse(), _pulse, TimerTimeout()
Message Passing chapter of Getting Started with QNX Neutrino