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Caution: This version of this document is no longer maintained. For the latest documentation, see http://www.qnx.com/developers/docs.

About the Graphics DDK

In this preface you'll find:

The following table may help you find information quickly:

For information about: See:
How Photon uses graphics drivers Introduction to Graphics Drivers
Graphics drivers Writing Your Own Driver
The entry points your driver provides, and macros and data it uses Graphics Driver API
Other useful functions Libraries
How to debug a graphics driver Debugging a Graphics Driver
Definitions of terms used in this guide Glossary

Note: You must use this DDK with QNX Neutrino 6.3.0 or later.

Assumptions

We assume you have a basic familiarity with graphics cards, concepts, and terminology (e.g. pixels, spans, blitting, alpha-blending, chroma-keying, and raster operations).

You'll also need sufficient hardware documentation for your graphics chip in order to be able to program all the registers. A working knowledge of the C programming language is essential.

Building DDKs

You can compile the DDK from the IDE or the command line.


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