As a vendor-neutral, multi-platform API, OpenGL ES lets developers reuse 3D code in new projects or across an entire product family. An OpenGL ES application can run on multiple graphics chips and operating systems; it can also migrate from a low-cost system that uses software rendering to a more expensive system that uses a 3D acceleration chip. Better yet, code developed in OpenGL ES can subsequently migrate to a high-end system that uses full OpenGL.