Screen Graphics Subsystem is a compositing windowing system that can composite graphics from several different rendering technologies.
Screen allows developers to create specific vertical applications using industry-standard tools in a UI development environment. UI technologies that Screen can combine include HTML5, Elektrobit GUIDE, Crank Storyboard, Qt, and native (e.g., OpenGL ES) code.
Screen enables developers to create separate windows for the output of each rendering technology (e.g., HTML5, Qt, Video, or OpenGL ES) so that each window can be transformed (e.g., scaling, translation, rotation, alpha blending, etc.) to build the final scene for display.
The Screen Graphics Subsystem Developer's Guide is intended for application developers. This table may help you find what you need in this guide:
To find out about: | See: |
---|---|
Overview of Screen | Overview of Screen |
Composition | Understanding composition |
Screen API | Screen API |
Contexts | Contexts |
Windows | Windows |
Displays | Displays |
Event Types | Event Types |
Configuring Screen | Configuring Screen |
Screen Tutorials | Screen Tutorials |
Screen Library Reference | Screen Library Reference |