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PhTile_t
A list of rectangles
Synopsis:
typedef struct Ph_tile {
PhRect_t rect;
struct Ph_tile *next;
} PhTile_t;
Description:
The PhTile_t structure is used to build linked lists of rectangles. It includes at least the following members:
- rect
- A PhRect_t structure that defines the rectangle.
- next
- A pointer to the next tile in the list.
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Photon maintains an internal pool of tiles because they're frequently used, and using a pool reduces the amount of time spent allocating and freeing the tiles. Use PhGetTile() to get a tile from the pool, and PhFreeTiles() to return a list of tiles to the pool. |
Classification:
Photon
See also:
PhAddMergeTiles(), PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhIntersectTilings(), PhMergeTiles(), PhRectsToTiles(), PhSortTiles(), PhTilesToRects(), PhTranslateTiles(), PhRect_t
"Geometry data types" in the Working with Code chapter, and "Using damage tiles" in the Raw Drawing and Animation chapter of the Photon Programmer's Guide
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