Buffers (screen.h)

Updated: April 19, 2023

A buffer is an area of memory that stores pixel data. Although a buffer can be created in the scope of a context, it can't be used by Screen unless it's attached to a window, stream, or pixmap. Multiple buffers can be associated with a window or stream, but only one buffer can be associated with a pixmap.

For more information, see the Buffers chapter of the Screen Developer's Guide.