Types of game buttons
Synopsis:
#include <screen/screen.h>
enum {
SCREEN_A_GAME_BUTTON = (1 << 0),
SCREEN_B_GAME_BUTTON = (1 << 1),
SCREEN_C_GAME_BUTTON = (1 << 2),
SCREEN_X_GAME_BUTTON = (1 << 3),
SCREEN_Y_GAME_BUTTON = (1 << 4),
SCREEN_Z_GAME_BUTTON = (1 << 5),
SCREEN_MENU1_GAME_BUTTON = (1 << 6),
SCREEN_MENU2_GAME_BUTTON = (1 << 7),
SCREEN_MENU3_GAME_BUTTON = (1 << 8),
SCREEN_MENU4_GAME_BUTTON = (1 << 9),
SCREEN_L1_GAME_BUTTON = (1 << 10),
SCREEN_L2_GAME_BUTTON = (1 << 11),
SCREEN_L3_GAME_BUTTON = (1 << 12),
SCREEN_R1_GAME_BUTTON = (1 << 13),
SCREEN_R2_GAME_BUTTON = (1 << 14),
SCREEN_R3_GAME_BUTTON = (1 << 15),
SCREEN_DPAD_UP_GAME_BUTTON = (1 << 16),
SCREEN_DPAD_DOWN_GAME_BUTTON = (1 << 17),
SCREEN_DPAD_LEFT_GAME_BUTTON = (1 << 18),
SCREEN_DPAD_RIGHT_GAME_BUTTON = (1 << 19)
};
Data:
- SCREEN_A_GAME_BUTTON
- Button A on a game controller.
- SCREEN_B_GAME_BUTTON
- Button B on a game controller.
- SCREEN_C_GAME_BUTTON
- Button C on a game controller.
- SCREEN_X_GAME_BUTTON
- Button X on a game controller.
- SCREEN_Y_GAME_BUTTON
- Button Y on a game controller.
- SCREEN_Z_GAME_BUTTON
- Button Z on a game controller.
- Menu 1 button on a game controller.
- Menu 2 button on a game controller.
- Menu 3 button on a game controller.
- Menu 4 button on a game controller.
- SCREEN_L1_GAME_BUTTON
- L1 button on a game controller.
- SCREEN_L2_GAME_BUTTON
- L2 button on a game controller.
- SCREEN_L3_GAME_BUTTON
- L3 button on a game controller.
- SCREEN_R1_GAME_BUTTON
- R1 button on a game controller.
- SCREEN_R2_GAME_BUTTON
- R2 button on a game controller.
- SCREEN_R3_GAME_BUTTON
- R3 button on a game controller.
- SCREEN_DPAD_UP_GAME_BUTTON
- Up direction of the directional pad on a game controller.
- SCREEN_DPAD_DOWN_GAME_BUTTON
- Down direction of the directional pad on a game controller.
- SCREEN_DPAD_LEFT_GAME_BUTTON
- Left direction of the directional pad on a game controller.
- SCREEN_DPAD_RIGHT_GAME_BUTTON
- Right direction of the directional pad on a game controller.
Library:
libscreen
Description:
These enumerator values are used as constants to map buttons from different controllers to a common game control layout. Typically, you create a structure to represent your game controller and map the buttons to constants in this enumeration.