Working with server objects

PPS server mode provides point-to-point communication between a single server and one or more clients. Messages are formatted as for standard PPS usage, but there is no data persistence and there is no concept of a current object state. A client opening a PPS server object won't receive anything until the server explicitly sends a message.

Implementing a server or client in C/C++ is much easier if you use the PPS encoding and decoding API, since attributes are frequently not simple strings. See the PPS Encoding and Decoding API chapter for more information.

Page updated: