Updated: April 19, 2023 |
Destroy a communications channel
#include <sys/neutrino.h> int ChannelDestroy( int chid ); int ChannelDestroy_r( int chid );
libc
Use the -l c option to qcc to link against this library. This library is usually included automatically.
These kernel calls remove a channel specified by the channel ID chid argument. Once destroyed, any attempt to receive messages or pulses on the channel will fail. Any threads that are blocked on the channel by calling MsgReceivev() or MsgSendv() will be unblocked and return with an error.
The ChannelDestroy() and ChannelDestroy_r() functions are identical except in the way they indicate errors. See the Returns section for details.
When the channel is destroyed, all server connection IDs (scoids) become invalid. The client connection IDs (coids) are also marked invalid but remain in existence until the client removes them by calling ConnectDetach(). An attempt by the client to use one of these invalid connections using MsgSend*(), MsgSendv*(), or MsgSendPulse() will return with an error.
A server typically destroys its channels prior to its termination. If it fails to do so, the kernel destroys them automatically when the process dies.
Blocking states
These calls don't block.
The only difference between these functions is the way they indicate errors:
Safety: | |
---|---|
Cancellation point | No |
Interrupt handler | No |
Signal handler | Yes |
Thread | Yes |