Platform-specific considerations

Video capture may require adjustments to accommodate how different hardware platforms handle tasks such as buffer allocation.

Different hardware platforms handle tasks differently. To accommodate these differences, you may need to make adjustments to how your system handles video capture.

For example, we found that on some boards an unstable capture link could cause apparently random system crashes: The only restrictions our application could impose on the hardware were maximum frame height and maximum frame width, selected from a limited set of values. To solve the problem caused by the unstable capture link, we changed the WFD driver to allocate the capture buffer of a size equal to the maximum frame height times the maximum frame width (CAPTURE_PROPERTY_DST_HEIGHT * CAPTURE_PROPERTY_DST_WIDTH).

For more information about buffer properties, see Destination buffer properties.