Tutorial: Write an application using OpenGL ES

This simple sample application uses a native window to create an EGL on-screen rendering surface. This surface is the target of the OpenGL ES 1.X rendering.

This sample application uses the components of a grey hourglass, a moving blue vertical bar, and a yellow background. It aims to demonstrate how to integrate the use of OpenGL ES 1.X and Screen in one application.


Figure 1. OpenGL Application

You will learn to: