Screen transparency types

Types of window transparencies.

Synopsis:

#include <screen/screen.h>
 
 enum {
      SCREEN_TRANSPARENCY_SOURCE = 0   
      SCREEN_TRANSPARENCY_TEST = 1   
      SCREEN_TRANSPARENCY_SOURCE_COLOR = 2   
      SCREEN_TRANSPARENCY_SOURCE_OVER = 3   
      SCREEN_TRANSPARENCY_NONE = 4   
      SCREEN_TRANSPARENCY_DISCARD = 5   
      SCREEN_TRANSPARENCY_REVERSED_TEST = 6   
};

Data:

SCREEN_TRANSPARENCY_SOURCE
Destination pixels are replaced by source pixels, including the alpha channel.
SCREEN_TRANSPARENCY_TEST
Destination pixels are replaced by source pixels when the source pixel value is greater than the reference value.

See SCREEN_PROPERTY_REFERENCE_COLOR.

SCREEN_TRANSPARENCY_SOURCE_COLOR
Destination pixels are replaced by source pixels when the source color does not match the reference color value.

See SCREEN_PROPERTY_REFERENCE_COLOR.

SCREEN_TRANSPARENCY_SOURCE_OVER
Typical alpha blending; the source pixels are blended over the destination pixels.
SCREEN_TRANSPARENCY_NONE
Destination pixels are replaced by fully-visible source pixels.
SCREEN_TRANSPARENCY_DISCARD
Source is considered completely transparent; the destination is not modified.
SCREEN_TRANSPARENCY_REVERSED_TEST
Destination pixels are replaced by source pixels when the source pixel value is less than the reference value.

See SCREEN_PROPERTY_REFERENCE_COLOR.

Library:

libscreen

Description: