This section describes how you can create the familiar hourglass and bar example using pixmaps, buffers, and blits.
The samples in this documentation demonstrate how to accomplish tasks using a variety of techniques. The result is usually a moving blue bar over a yellow background with an hourglass positioned at the top left of the application.
This sample show you how you can create such a simple application by copying pixmaps to buffers, using the screen_blit() function to move data among buffers, and finally making the images visible on a display.