Receive a message and its header from a socket
#include <sys/types.h>
#include <sys/socket.h>
ssize_t recvmsg( int s,
struct msghdr * msg,
int flags );
The recvmsg() routine receives a message from a socket, s, whether or not it's connection-oriented.
The recvmsg() call uses a msghdr structure to minimize the number of directly supplied parameters. This structure, defined in <sys/socket.h>, has the following form:
struct msghdr {
caddr_t msg_name; /* optional address */
u_int msg_namelen; /* size of address */
struct iovec *msg_iov; /* scatter/gather array */
u_int msg_iovlen; /* # elements in msg_iov */
caddr_t msg_control; /* ancillary data, see below */
u_int msg_controllen; /* ancillary data buffer len */
int msg_flags; /* flags on received message */
};
The msg_name and msg_namelen parameters specify the address (source address for recvmsg(); destination address for sendmsg()) if the socket is unconnected; the msg_name parameter may be given as a null pointer if no names are desired or required.
The msg_iov and msg_iovlen parameters describe scatter-gather locations, as discussed in read().
The msg_control parameter, whose length is determined by msg_controllen, points to a buffer for other protocol-control related messages or for other miscellaneous ancillary data. The messages are of the form:
struct cmsghdr {
u_int cmsg_len; /* data byte count, including hdr */
int cmsg_level; /* originating protocol */
int cmsg_type; /* protocol-specific type */
/* followed by u_char cmsg_data[]; */
};
The msg_flags field is set on return according to the message received:
The number of bytes received, or -1 if an error occurs (errno is set).
| Safety: | |
|---|---|
| Cancellation point | Yes |
| Interrupt handler | No |
| Signal handler | No |
| Thread | Yes |