Using the Tutorials and Demos

We provide some demos and well documented tutorials that help you to understand how the underlying code works, and let you build your own application using the Composition Manager.

Demos

The demonstration programs include EGL and OpenKODE versions of the gears application. The gears application renders a set of animated gears onto the user's display.

To get the source code for the EGL and OpenKODE versions of the gears application, go to the Graphics project on our Foundry27 community website (http://community.qnx.com/sf/projects/graphics), and download apps/egl/demos/gles1-egl-gears/ and apps/egl/demos/demos/gles1-kd-gears/ from the source-code repository.


Note: This part of Foundry27 is now deprecated and is no longer being developed.

The gears application has the following usage information:

Options:

config=int
A comma-separated list of optional configuration specifiers.
display=[int]
EGL display id.
double-buffer
Alternate between two rendering buffers.
global-alpha=[0..255]
The global transparency of the window.
interval=int
The swap interval.
layer=int (OpenGL only)
Display contents on the specified layer.
pos=x,y
The position of the viewport (if supported).
single-buffer
Create a single rendering buffer.
size=widthxheight
The position of the viewport (if supported).
source-alpha
Enable per-pixel alpha blending.
verbose
Print an information string.

Notes:

Tutorials

In addition to the demo applications, the Composition Manager provides a set of well-documented tutorials that guide you through the process of writing an application. In particular, the tutorials provide an example of vsync using each of the provided external APIs.

The tutorials are provided in the following file locations: To get the tutorials, go to the Graphics project on our Foundry27 community website (http://community.qnx.com/sf/projects/graphics), and look for the following directories in the source-code repository:

apps/egl/tutorials
Examples of vsync using EGL.
apps/kd/tutorials
Examples of vsync using OpenKODE.

Note: This part of Foundry27 is now deprecated and is no longer being developed.

Community

Do you have questions? Do you want in on the latest Composition Manager news?

Check out the graphics project on Foundry 27: Graphics project homepage

Do you want to see what other people are doing with Composition Manager? Do you want to share your experiences?

Check out the Composition Manager forum on Foundry 27: Composition Manager/Open KODE forum