Using the malloc debug library

The malloc debug library provides the capabilities described in the above section. It's available when you link to either the normal memory allocator library, or to the debug library:

To access: Link using this option:
Nondebug library -lmalloc
Debug library -lmalloc_g

If you use the debug library, you must also include /usr/lib/malloc_g as the first entry of your LD_LIBRARY_PATH environment variable before running your application.

Note: This library was updated in QNX Momentics 6.3.0 SP2.

Another way to use the debug malloc library is to use the LD_PRELOAD capability to the dynamic loader. The LD_PRELOAD environment variable lets you specify libraries to load prior to any other library in the system. In this case, set the LD_PRELOAD variable to point to the location of the debug malloc library (or the nondebug one as the case may be), by saying:

LD_PRELOAD=/usr/lib/malloc_g/libmalloc.so.2

or:

LD_PRELOAD=/usr/lib/libmalloc.so.2
Note: In this chapter, all references to the malloc library refer to the debug version, unless otherwise specified.

Both versions of the library share the same internal shared object name, so it's actually possible to link against the nondebug library and test using the debug library when you run your application. To do this, you must change the LD_LIBRARY_PATH as indicated above.

The nondebug library doesn't perform heap checking; it provides the same memory allocator as the system library.

By default, the malloc library provides a minimal level of checking. When an allocation or release request is performed, the library checks only the immediate block under consideration and its neighbors, looking for sources of heap corruption.

Additional checking and more informative error reporting can be done by using additional calls provided by the malloc library. The mallopt() function provides control over the types of checking performed by the library. There are also debug versions of each of the allocation and release routines that you can use to provide both file and line information during error-reporting. In addition to reporting the file and line information about the caller when an error is detected, the error-reporting mechanism prints out the file and line information that was associated with the allocation of the offending heap buffer.

To control the use of the malloc library and obtain the correct prototypes for all the entry points into it, it's necessary to include a different header file for the library. This header file is included in <malloc_g/malloc.h>. If you want to use any of the functions defined in this header file, other than mallopt(), make sure that you link your application with the debug library. If you forget, you'll get undefined references during the link.

The recommended practice for using the library is to always use the library for debug variants in builds. In this case, the macro used to identify the debug variant in C code should trigger the inclusion of the <malloc_g/malloc.h> header file, and the malloc debug library option should always be added to the link command. In addition, you may want to follow the practice of always adding an exit handler that provides a dump of leaked memory, and initialization code that turns on a reasonable level of checking for the debug variant of the program.

The malloc library achieves what it needs to do by keeping additional information in the header of each heap buffer. The header information includes additional storage for keeping doubly-linked lists of all allocated blocks, file, line, and other debug information, flags and a CRC of the header. The allocation policies and configuration are identical to the normal system memory allocation routines except for the additional internal overhead imposed by the malloc library. This allows the malloc library to perform checks without altering the size of blocks requested by the program. Such manipulation could result in an alteration of the behavior of the program with respect to the allocator, yielding different results when linked against the malloc library.

All allocated blocks are integrated into a number of allocation chains associated with allocated regions of memory kept by the allocator in arenas or blocks. The malloc library has intimate knowledge about the internal structures of the allocator, allowing it to use short cuts to find the correct heap buffer associated with any pointer, resorting to a lookup on the appropriate allocation chain only when necessary. This minimizes the performance penalty associated with validating pointers, but it's still significant.

The time and space overheads imposed by the malloc library are too great to make it suitable for use as a production library, but are manageable enough to allow them to be used during the test phase of development and during program maintenance.