The second section of the book contains the "meat" — a smattering of small, useful, and well-documented utilities. Each has been tested on a live Neutrino system. Where there are deficiencies, they're noted — software is an ever-evolving creation. I've also tried to pick utilities that demonstrate something interesting that's "special" about Neutrino, and perhaps not well-understood.

You won't find a graphics ray-trace utility here, because that's not Neutrino-specific (even though it may be poorly understood by the general population of programmers). What you will find are examples of resource managers, high-availability, IPC, and other topics.

Each of the headings below is one chapter in the "recipes" section.