Functions in
glview.h
Functions in the glview library.
glview_display_once()
Provide a callback that will be called to draw a single frame.
glview_get_callback_data()
Get the callback data that will be passed into callback functions.
glview_get_size()
Fetch the current surface size.
glview_get_version()
Retrieve the version of glview.
glview_get_vsync()
Fetch the vsync setting.
glview_initialize()
Initialize glview for use.
glview_loop()
Enter glview's execution loop.
glview_register_background_callback()
Register a callback to be fired whenever the app is put into the background.
glview_register_event_callback()
Register a callback to be fired for every event the app receives.
glview_register_finalize_callback()
Register a callback that will be fired once the execution loop is exited, but before glview is destroyed.
glview_register_foreground_callback()
Register a callback to be fired whenever the app is put into the foreground.
glview_register_frame_callback()
Register a callback that will be fired every time the app is expected to draw a frame.
glview_register_initialize_callback()
Register a callback that will be invoked prior to entering the execution loop.
glview_register_resize_callback()
Register a callback to be fired whenever an orientation occurs that the app must respond to.
glview_set_callback_data()
Set the callback data that will be passed into callback functions.
glview_set_vsync()
Change the vsync setting.
Parent topic:
Glview Library Reference