Gesture state enumeration.
#include <sys/queue.h> #include "input/event_types.h" #include "gestures/bucket.h"
typedef enum { GESTURE_STATE_NONE = 0 GESTURE_STATE_UNRECOGNIZED GESTURE_STATE_RECOGNIZED GESTURE_STATE_UPDATING GESTURE_STATE_COMPLETE GESTURE_STATE_FAILED } gesture_state_e;
This enumeration represents state of a gesture as it is being processed. The possible next state depends on the type of gesture.