Sending messages

Message passing on the client is achieved using some variant of the MsgSend*() function family. We'll look at the simplest member, MsgSend():

#include <sys/neutrino.h>

long MsgSend (int coid,
              const void *smsg,
              size_t sbytes,
              void *rmsg,
              size_t rbytes);

MsgSend()'s arguments are:

It couldn't get any simpler than that!

Let's send a simple message to process ID 77, channel ID 1:

#include <sys/neutrino.h>

char *smsg = "This is the outgoing buffer";
char rmsg [200];
int  coid;

// establish a connection
coid = ConnectAttach (0, 77, 1, 0, 0);
if (coid == -1) {
    fprintf (stderr, "Couldn't ConnectAttach to 0/77/1!\n");
    perror (NULL);
    exit (EXIT_FAILURE);

// send the message
if (MsgSend (coid,
             strlen (smsg) + 1, 
             sizeof (rmsg)) == -1) {
    fprintf (stderr, "Error during MsgSend\n");
    perror (NULL);
    exit (EXIT_FAILURE);

if (strlen (rmsg) > 0) {
    printf ("Process ID 77 returns \"%s\"\n", rmsg);

Let's assume that process ID 77 was an active server expecting that particular format of message on its channel ID 1. After the server received the message, it would process it and at some point reply with a result. At that point, the MsgSend() would return a 0 indicating that everything went well. If the server sends us any data in the reply, we'd print it with the last line of code (we're assuming we're getting NUL-terminated ASCII data back).