Types of sensitivities.
#include <screen/screen.h>
enum { SCREEN_SENSITIVITY_TEST = 0 SCREEN_SENSITIVITY_ALWAYS = 1 SCREEN_SENSITIVITY_NEVER = 2 SCREEN_SENSITIVITY_NO_FOCUS = 3 SCREEN_SENSITIVITY_FULLSCREEN = 4 };
Pointer and multi-touch events are forwarded to the window's context if they intersect with the window and are in an area of the window that is not fully transparent. The window receives keyboard, gamepad, joystick events if it has input focus. Raising a window, pointer or multi-touch release event in the window will cause the window to acquire input focus.
The window receives keyboard, gamepad, joystick events if it has input focus. Raising a window, pointer or multi-touch release event in that window will cause it to acquire input focus.
The window never acquires input focus, even after it has been raised. The window will only receive input events that are directly injected into it from outside sources.
The window does not acquire input focus after being raised or after a pointer or multi-touch release event occurs. Therefore, the window will not receive keyboard, gamepad, or joystick input unless it is sent directly into the window from an outside source.
The window is considered full screen for the purposes of input hit tests. Transparency is ignored. The window will receive keyboard, gamepad, and joystick events if it has input focus. Raising the window or a pointer or multi-touch release event in the window will cause it to acquire input focus.