Screen game button types

Types of game buttons.

Synopsis:

#include <screen/screen.h>
 
 enum {
      SCREEN_A_GAME_BUTTON = (1 << 0)   
      SCREEN_B_GAME_BUTTON = (1 << 1)   
      SCREEN_C_GAME_BUTTON = (1 << 2)   
      SCREEN_X_GAME_BUTTON = (1 << 3)   
      SCREEN_Y_GAME_BUTTON = (1 << 4)   
      SCREEN_Z_GAME_BUTTON = (1 << 5)   
      SCREEN_MENU1_GAME_BUTTON = (1 << 6)   
      SCREEN_MENU2_GAME_BUTTON = (1 << 7)   
      SCREEN_MENU3_GAME_BUTTON = (1 << 8)   
      SCREEN_MENU4_GAME_BUTTON = (1 << 9)   
      SCREEN_L1_GAME_BUTTON = (1 << 10)   
      SCREEN_L2_GAME_BUTTON = (1 << 11)   
      SCREEN_L3_GAME_BUTTON = (1 << 12)   
      SCREEN_R1_GAME_BUTTON = (1 << 13)   
      SCREEN_R2_GAME_BUTTON = (1 << 14)   
      SCREEN_R3_GAME_BUTTON = (1 << 15)   
      SCREEN_DPAD_UP_GAME_BUTTON = (1 << 16)   
      SCREEN_DPAD_DOWN_GAME_BUTTON = (1 << 17)   
      SCREEN_DPAD_LEFT_GAME_BUTTON = (1 << 18)   
      SCREEN_DPAD_RIGHT_GAME_BUTTON = (1 << 19)   
};

Data:

SCREEN_A_GAME_BUTTON
SCREEN_B_GAME_BUTTON
SCREEN_C_GAME_BUTTON
SCREEN_X_GAME_BUTTON
SCREEN_Y_GAME_BUTTON
SCREEN_Z_GAME_BUTTON
SCREEN_MENU1_GAME_BUTTON
SCREEN_MENU2_GAME_BUTTON
SCREEN_MENU3_GAME_BUTTON
SCREEN_MENU4_GAME_BUTTON
SCREEN_L1_GAME_BUTTON
SCREEN_L2_GAME_BUTTON
SCREEN_L3_GAME_BUTTON
SCREEN_R1_GAME_BUTTON
SCREEN_R2_GAME_BUTTON
SCREEN_R3_GAME_BUTTON
SCREEN_DPAD_UP_GAME_BUTTON
SCREEN_DPAD_DOWN_GAME_BUTTON
SCREEN_DPAD_LEFT_GAME_BUTTON
SCREEN_DPAD_RIGHT_GAME_BUTTON

Library:

libscreen

Description:

These enumerator values are used as constants to map buttons from different controllers to a common game control layout. Typically, you create a structure to represent your game controller and map the buttons to constants in this enumeration.