The event type is used to determine what caused the event to be dispatched.
You can query the event type by calling the screen_get_event_property_iv(), specifying the SCREEN_PROPERTY_TYPE constant.
int type; screen_event_t screen_ev; screen_create_event(&screen_ev); screen_get_event(screen_ctx, screen_ev, -1); screen_get_event_property_iv(screen_ev, SCREEN_PROPERTY_TYPE, &type);
The following event types are supported by the Screen API.
Event | Description |
---|---|
SCREEN_EVENT_NONE | A blocking event indicating that no events are currently in the queue. |
SCREEN_EVENT_CREATE | Dispatched when a child window is created. |
SCREEN_EVENT_PROPERTY | Dispatched when a property is set. |
SCREEN_EVENT_CLOSE | Dispatched when a child window is destroyed. |
SCREEN_EVENT_INPUT | Dispatched when an unknown input event occurs. |
SCREEN_EVENT_JOG | Dispatched when a jog dial input event occurs. |
SCREEN_EVENT_POINTER | Dispatched when a pointer input event occurs. |
SCREEN_EVENT_KEYBOARD | Dispatched when a keyboard input event occurs. |
SCREEN_EVENT_USER | Dispatched when a user event is detected. |
SCREEN_EVENT_POST | Dispatched when a child window has posted its first frame. |
SCREEN_EVENT_EFFECT_COMPLETE | Dispatched to the window manager indicating that a rotation effect has completed. |
SCREEN_EVENT_DISPLAY | Dispatched when an external display is detected. |
SCREEN_EVENT_IDLE | Dispatched when the window enters idle state. |
SCREEN_EVENT_UNREALIZE | Dispatched when a handle to a window is lost. |
SCREEN_EVENT_GAMEPAD | Dispatched when a gamepad input event occurs. |
SCREEN_EVENT_JOYSTICK | Dispatched when a joystick input event occurs. |
SCREEN_EVENT_DEVICE | Dispatched when an input device is detected. |
SCREEN_EVENT_MTOUCH_TOUCH | Dispatched when a multi-touch event is detected. |
SCREEN_EVENT_MTOUCH_MOVE | Dispatched when a multi-touch move event is detected, for example when the user moves their fingers to make an input gesture. |
SCREEN_EVENT_MTOUCH_RELEASE | Dispatched when a multi-touch release event occurs, or when the user completes the multi-touch gesture. |