playerReady()

Emitted when the underlying player has been initialized

Synopsis:

#include <qplayer/qplayer.h>

void playerReady();

Description:

Emitted when the underlying player has been initialized. Your client must wait for this signal before issuing any commands through the object. Any new QPlayer object must wait for the mm-player service to be flagged as ready before trying to open a connection to the player. After the object successfully opens the player connection, it emits the playerReady() signal.