Open a connection to a player.
#include <mmplayer/mmplayerclient.h> int mm_player_open( mmplayer_hdl_t *hdl, const char *player_name, int oflag )
Open a connection to the player specified by player_name. If the player doesn't exist, it gets created. The player is the mechanism that carries out the browsing and playback actions, so all subsequent API commands using the same mm-player handle will be directed to this player.
0 on success, -1 on failure