gf_context_set_surface_3d
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gf_context_set_surface_3d()
Associate a 3D surface with the draw context
Synopsis:
#include <gf/gf.h>
int gf_context_set_surface_3d( gf_context_t context,
EGLSurface surface );
Arguments:
- context
- The draw context to associate a surface with.
- surface
- The handle for the surface to target. This handle is returned by gf_surface_create().
Library:
gf
Description:
This function associates a 3D surface (EGLSurface) for the draw context (or if there already is a surface associated with the context, this function allows you to target a new one). Any subsequent rendering that is done via this context affects the newly targeted surface. You can disassociate the surface from the context by calling gf_context_unset_surface().
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After calling eglSwapBuffer(), you need to call this function again. |
Returns:
- GF_ERR_OK
- Success.
- GF_ERR_PARM
- The 3D engine can't render to the surface.
- GF_ERR_MEM
- An error ocurred while allocating working memory.
- GF_ERR_INUSE
- The context is rendering. Call gf_draw_end() first.
Classification:
QNX Graphics Framework
| Safety: | |
|---|---|
| Interrupt handler | No |
| Signal handler | No |
| Thread | Yes |
See also:
gf_context_create(), gf_context_free(), gf_context_set_surface(), gf_context_unset_surface(), gf_surface_create()
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