for connected embedded systems
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PhWindowQueryVisible()
Query a visible extent
Synopsis:
int PhWindowQueryVisible( unsigned flag,
PhRid_t rid,
unsigned input_group,
PhRect_t *rect );
Library:
ph
Description:
If rid is zero, this function calculates the visible extent based on the region type specified in flag.
If rid is nonzero, PhWindowQueryVisible() calculates the visible extent by finding every region intersecting with rid that matches the region type specified in flag.
The input_group argument indicates with which input group the visible extent must intersect. To determine the current input group, call PhInputGroup(), passing to it the current event, if any.
You must set at most one of the following bits in flags:
- Ph_QUERY_GRAPHICS
- Return a graphics driver rectangle.
- Ph_QUERY_INPUT_GROUP
- Return input_group's rectangle.
- Ph_QUERY_CONSOLE
- Return a console's rectangle. A console is defined as either an input group or a graphics driver, depending on the window manager's Multi-monitor placement option. In other words, this option is equivalent to either Ph_QUERY_GRAPHICS or Ph_QUERY_INPUT_GROUP, depending on your configuration.
- Ph_QUERY_WORKSPACE
- Return a console's rectangle minus any reserved space around the edges.
Ph_QUERY_CONSOLE is the default value.
You can OR the following into flags:
- Ph_QUERY_EXACT
- The visible extent that the function finds must match both input_group and rid; otherwise, rid is a hint.
- Ph_QUERY_IG_POINTER
- Use the current location of input_group's pointer (rid is ignored).
- Ph_QUERY_IG_REGION
- Use input_group's rectangle.
PhWindowQueryVisible() places the visible extent in the PhRect_t structure pointed to by rect.
Returns:
- 0
- The rect argument is valid.
- -1
- The rect argument is invalid.
Examples:
Determine the absolute coordinates of the current console:
PhRect_t extent;
if( PhWindowQueryVisible( Ph_QUERY_CONSOLE, 0,
input_group, &extent ) == 0 ) {
printf( "Upper left: (%d,%d) Lower right: (%d,%d)\n",
extent.ul.x, extent.ul.y,
extent.lr.x, extent.lr.y );
}
Classification:
Photon
| Safety: | |
|---|---|
| Interrupt handler | No |
| Signal handler | No |
| Thread | No |
See also:
Window Management chapter of the Photon Programmer's Guide
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