Operating systems, development tools, and professional services
for connected embedded systems
for connected embedded systems
![]() |
![]() |
![]() |
![]() |
PgWaitDrawComplete()
Wait until all emitted draw streams have been processed
Synopsis:
void PgWaitDrawComplete( void );
Library:
ph
Description:
This functions waits until all previously emitted draw streams have been processed by the primary graphics driver.
This function is useful for throttling applications that continually draw. This call prevents the applications from getting ahead of the hardware. To wait until it's safe to reuse a shared memory image, call PgWaitHWIdle().
Classification:
Photon
| Safety: | |
|---|---|
| Interrupt handler | No |
| Signal handler | No |
| Thread | No |
See also:
PdSetTargetDevice(), PgWaitHWIdle(), PgWaitVSync()
![]() |
![]() |
![]() |
![]() |

![[Previous]](../prev.gif)
![[Contents]](../contents.gif)
![[Index]](../keyword_index.gif)
![[Next]](../next.gif)
